[USB Control] ARGB LED Light System |
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Period | January 2018 – present |
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A system for controlling ARGB LED (addressable full-color LED) tapes and LED matrices such as WS2812B from Windows and other devices. The system can also be used from Unity, Unreal, etc., and operates at high speed and stability at 60 fps. The system has also been adopted by arcade game machine manufacturers for their sound games. We are designing the hardware from draft to prototype and developing the software up to mass production. |
Development of Gait Analysis Middleware Using Pressure Sensors |
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Period | June 2021 – July 2021 |
Details |
Developed middleware to analyze the center of gravity, stride length, and gait habits of a pedestrian by analyzing the output of a new type of pressure sensor at a national research institute. In July 2021, the device applying this software was exhibited at an exhibition organized by the Ministry of Education, Culture, Sports, Science and Technology. Produced image analysis software by full scratch when OpenCV could not be used in the past. This experience helped us to respond in the short term. Also analyzed the new pressure sensor (DLL) with permission, as there was a lack of documentation on it. |
【Windows10 IoT】 Making Windows Hardy |
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Period | January 2017 – present |
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Have developed specialized configuration tasks and tools for the 24-hour unattended operation of Windows 10, like a games machine or a vending machine.
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【Winner of the Toy of the Year Award】
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Period | 2012 – 2014 |
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Encoder, Decoder, and Issuing system for New 2D Symbols |
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Period | January 2009 – present |
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Created an Encoder, decoder, and publishing system for new 2D symbols at the request of a major publisher. |
【Now in Full Operation】Development of Many Built-In Devices for Arcade Game Machines. |
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Period | July 1999 – present |
Details |
Develop systems for devices built into arcade game machines. Examples of built-in devices handled include:
Have designed and implemented software for devices built into game consoles, and created sample software for use by higher-ups in C++ and Unity. Also offer mass production support, including the development of software to absorb mechanical behavior with manufacturing variations. All these products have been featured in various media and have been placed in the games section of shopping malls and other places, where they have been well received. |
【IoT Customer Management System】
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Period | January 1999 – present |
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Took charge of the design, development, and maintenance of a customer management system for a game center. We developed the basic part of the system, and the subcontractor continued the development. We are proud that our system that automatically awards points to members using a “card reader unit and sales monitoring board” retrofitted to a medal machine has been a driving force in IoT since 1999. |
【Mechatronics and Video Game】
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Period | April 1993 – present |
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Since my previous job, I have been the main programmer for game machines and other equipment installed in game arcades and daycare facilities for the elderly.
In addition to software for prototyping and mass production, we also develop various types of software to improve factory productivity. |
【Adopted by a Major Amusement Park】
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Period | 2017 – 2018 |
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